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- L O T T O C H A L L E N G E R
- by John D. Lake
-
-
- _______
- ____|__ | (tm)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
-
-
-
- Copyright (C) 1989
- All Rights Reserved
-
- Data Solutions
- 1529 Thistledown Drive
- Brandon, Florida 33510
- (813) 684-0864
-
-
- Version 3.4
- Revised: February 11, 1990
-
-
-
- Legal Rights and Issues:
-
-
- Data Solutions retains all rights of ownership of the
- product called Lotto Challenger under United States and
- International laws of commerce. Lotto Challenger is a copyright
- of Data Solutions. However Data Solutions hereby expressly
- authorizes the willful distribution of the enclosed software to
- other individuals as long as no fee is charged for the program.
- A duplication charge not to exceed $6.00 may be collected.
-
- Data Solutions does NOT authorize, nor waive, any other
- rights provided under the protection of copyright laws, and
- reserves the right to withdraw distribution rights at any
- future time. At such time, notice will be given.
-
- Lotto Challenger is a Shareware product. It is NOT a public
- domain or FreeWare program. Shareware means that you are given a
- specific period of time in which to use the product before you
- are required to register your copy. Thus, if you decide to
- continue using Lotto Challenger, we expect you to REGISTER your
- copy with Data Solutions.
-
- Payment of the $29.50 registration fee entitles you to the
- most recent version of Lotto Challenger, program support, a
- current state data file of your choice, and our regularly
- distributed newsletter. To print a registration form, press F9
- at the Lotto Challenger main menu, and then press F10 at the
- closing screen.
-
- This program is produced by a member of the Association of
- Shareware Professionals (ASP). ASP wants to make sure that the
- shareware principle works for you. If you are unable to resolve a
- shareware related problem with an ASP member by contacting the
- member directly, ASP may be able to help. The ASP Ombudsman can
- help you resolve a dispute or problem with an ASP member, but
- does not provide technical support for members' products. Please
- write to the ASP Ombudsman at P.O. Box 5786, Bellevue, WA 98006
- or send a Compuserve message via easyplex to ASP Ombudsman
- 70007,3536"
-
- Lotto Challenger is provided "as-is" without warranty of any
- kind, either expressed or implied, including, but not limited to
- any implied warranty of fitness or suitability for a particular
- purpose. Data Solutions shall not be liable or responsible to
- any person or entity for damage or loss caused or alleged to be
- caused directly, indirectly or consequently by the use of this
- program, it's documentation or it's output, specifically
- including but not limited to damage or loss resulting from games
- of chance.
-
-
- Hardware Requirements:
-
- Lotto Challenger requires an IBM-PC or compatible computer
- with a minimum of 256K of memory and either MS-DOS or PC-DOS 2.0
- or higher. A color monitor, hard disk and printer is recommended
- but not required. Graphics capability is not required.
-
-
-
- TABLE OF CONTENTS
-
-
- Chapter 1 - Introduction To Lotto Challenger
- Overview 1-1
- Lotto Challenger System Files 1-4
- Before Getting Started 1-4
- Loading Lotto Challenger 1-5
- Selecting A Menu Option 1-5
-
- Chapter 2 - Update Lottery Data
- Overview 2-1
- Add New Drawing 2-1
- Modify Previous Drawing 2-2
- Delete Previous Drawing 2-2
-
- Chapter 3 - Drawing Statistics
- Overview 3-1
- Drawing History 3-1
- Number Frequency 3-1
- Hot Numbers 3-2
- Cold Numbers 3-2
- Overdue Numbers 3-3
- Drawing Summary 3-4
-
- Chapter 4 - Quick Picks
- Overview 4-1
- Total Numbers 4-1
- 1 To 12 Range 4-1
- 13 To 31 Range 4-1
- 32 To (Highest Number) Range 4-2
- Remaining Picks 4-2
- Cold Numbers 4-2
- Overdue Numbers 4-3
- Last Week's Draws 4-3
- Hot Numbers 4-4
- Favorite Numbers 4-4
- Random Numbers 4-5
-
- Chapter 5 - Number Systems
- Overview 5-1
- Play A Number System 5-2
- Edit A Number System 5-3
-
- Chapter 6 - Winner's Circle
- Overview 6-1
- Operation 6-1
-
- Chapter 7 - History Mode
- Overview 7-1
- Operation 7-1
-
-
-
-
-
- TABLE OF CONTENTS (Continued)
-
-
- Chapter 8 - Configure New System
- Overview 8-1
- Operation 8-1
-
- Chapter 9 - Select Another Lottery
- Overview 9-1
- Operation 9-1
-
-
-
- CHAPTER 1 - INTRODUCTION TO LOTTO CHALLENGER
-
-
- Overview:
-
-
- Lotto Challenger is a lottery number selection program that
- can be used with all Pick-5, Pick-6 and Pick-7 lotteries. Lotto
- Challenger is distributed with two Florida lottery data files;
- FLORIDA.DAT and FANTASY5.DAT. Even if you don't play the Florida
- lotteries, you can use these files to evaluate and learn how to
- use Lotto Challenger. Of course you can type in the previously
- drawn numbers from your own lottery if you wish.
-
- The program can easily be configured for any other state
- lottery. The number of different state data files is limited
- only by the size of your hard disk or the number of floppies you
- have available. A current state data file of your choice is
- mailed to you at no charge when you register.
-
- From the beginning, Lotto Challenger was designed with you,
- the user in mind. All program functions are menu driven and easy
- to use. Menu options are selected by using either the keyboard
- or a mouse. Screens that require data entry prompt the user
- every step of the way and will not allow incorrect information to
- be entered. A pop-up help window is always available which shows
- the various editing commands when entering data. Function key
- commands are consistent throughout the program and are always
- displayed at the bottom of the screen.
-
- Using statistical analysis, Lotto Challenger analyzes the
- numbers drawn in previous drawings. Numbers are broken down into
- several categories; Hot, Cold, Overdue and Last Drawing.
- Averages and percentages are calculated from all previous
- drawings for all the categories.
-
- For example, numbers picked in the Hot numbers category
- might average 3.0 for all the previous drawings. In a Pick-6
- game, this means that for every six numbers drawn, three (50%) of
- the numbers will be Hot numbers. On a week to week basis, you
- will find that the number of numbers drawn in each category is
- very close to the average calculated.
-
- Lotto Challenger also divides the numbers into three other
- categories; 1 to 12, 13 to 31, and 32 and up. Averages and
- percentages are calculated from all the previous drawings for
- these categories also. For example, in a Pick-6 lotto game,
- numbers picked in the 13 to 31 range might be drawn 33% of the
- time (2 out of 6 numbers).
-
-
-
-
-
- 1-1
-
-
- Statistics have proven that if you use a high percentage of
- the numbers in the range 32 and up, you will win much larger
- prizes than if you play using a high percentage of the lower
- numbers. This is because most of the people playing the lottery
- use birth dates, anniversary dates, etc. to pick their numbers.
- This of course limits their numbers to the range 31 and below.
- If you win using the higher numbers, you have fewer people to
- split the prize with, and thus will win a larger prize.
-
- If you wish, Lotto Challenger will pick your numbers based
- on the percentages calculated for all the categories. This
- guarantees that the numbers you play are consistent with the
- percentages from previous drawings. You only have to tell the
- program how many numbers you want to play; Lotto Challenger does
- the rest.
-
- If you tell "Quick Picks" that you want 10 numbers, the
- program determines how many numbers to pick from each of the
- three ranges (1-12, 13-31, 32&up). It then picks your numbers
- from the four categories (Hot, Cold, Overdue, and Last) based on
- the percentages calculated. These numbers can be saved and used
- with one of the 60 Lotto number systems included with this
- package.
-
- To understand Lotto number systems, compare the concept with
- a hunter who is about to hunt a partridge. As the hunter
- approaches, the entire flock of birds will fly up. What will he
- do? Obviously, he will not use a rifle capable of shooting only
- one single bullet that he hopes will get a single bird. He will
- use a shotgun capable of shooting twenty or fifty pellets. This
- way he will be able to hit as many as six partridges with a
- single shot.
-
- Playing the lottery is a very similar concept. If you want
- to play successfully, you must use number systems to enhance
- your chances of winning. If you think about the fact that you
- are playing six or seven numbers on one ticket, you should under-
- stand that it would take an absolute miracle to guess the
- winning numbers correctly. Such luck happens very seldom.
- Therefore, it is very important to use a number system, because,
- the more numbers you use in the system, the greater your chances
- of winning.
-
- Lotto Challenger has 60 number systems that can be used with
- all Pick-5, Pick-6 and Pick-7 Lotto games (20 systems for each
- game). These systems range from 9 numbers to 28 numbers. If you
- don't want to use these systems, Lotto Challenger allows you to
- enter up to 60 number systems of your own.
-
-
-
-
-
-
-
-
- 1-2
-
-
- We suggest that for the first few weeks you play several
- systems without buying any tickets. Keep a record of the number
- of winning tickets for each system. This will tell you which
- system(s) work best for your lottery. You can also use the
- "History Mode" menu option to set time back a certain number of
- drawings. This allows you to test numbers systems using
- statistical data from a month, two months or a year ago.
-
- Playing several systems each week is fast and easy with
- Lotto Challenger. The program automatically picks your numbers,
- enters them into the system of your choice, and then checks the
- resulting tickets for winners each week. A typical weekly
- routine is as follows:
-
- A. Use the "Drawing Statistics" menu option if you wish to
- display or print the drawing statistics. Select the "Drawing
- Summary" option if you want Quick Picks to determine how many
- numbers to pick from each category.
-
- B. Use the "Quick Picks" menu option to generate the numbers you
- will play this week, based on previous drawing statistics.
-
- C. Use the "Number Systems" menu option to select the number
- system you will play. The program substitutes the numbers saved
- in "Quick Picks" with the numbers in the number system. You save
- and print the resulting tickets.
-
- D. Use the "Update Lottery Data" menu option to enter the
- numbers that are drawn in the next drawing.
-
- E. Use the "Winner's Circle" menu option to compare the numbers
- on your tickets to the numbers drawn.
-
- Refer to Chapters 1 to 6 for more information on the above
- functions.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 1-3
-
-
- Lotto Challenger System Files:
-
-
- FANTASY5.DAT * Florida Fantasy 5 data file (Pick-5 game)
- FLORIDA.DAT * Florida lottery data file
- LC.CFG ** Lotto Challenger configuration file
- LC.DOC This documentation file
- LC.EXE *** Lotto Challenger program and overlay file
- README.1ST Be sure to read this file first
- WHEEL5.SYS **** 20 number systems for Pick-5 lottery games
- WHEEL6.SYS **** 20 number systems for Pick-6 lottery games
- WHEEL7.SYS **** 20 number systems for Pick-7 lottery games
-
- NOTE:
-
- * At least one state data file (a file with a extension of
- "DAT") must be present in order to use Lotto Challenger. If
- there are no data files in the logged drive, you are asked to
- enter the configuration information for your state lottery. The
- program then creates a data file for your state.
-
- ** If you wish to change the number of drawings that Lotto
- Challenger uses to determine if a number is Hot, Cold or Overdue,
- delete this file prior to loading Lotto Challenger. At the title
- screen you will then be prompted to enter the number of drawings.
- The default number of drawings is 10. For example, if you enter
- the number 5, then Hot numbers are any numbers which have been
- drawn at least once in the past 5 drawings, and Cold numbers are
- numbers which have not been drawn in the last 5 drawings.
-
- *** If you are using Lotto Challenger from a diskette, it is
- very important that the diskette containing the file LC.EXE
- remain in the logged drive. This file contains program overlays
- for the various menu selections.
-
- **** At least one of these SYS files must be present in order
- to use the "Number Systems" menu option. If you are only playing
- a Pick-6 state lotto game, there is no need for the files
- WHEEL5.SYS or WHEEL7.SYS.
-
-
- Before Getting Started:
-
-
- We suggest that you make a backup copy of all the files in
- this package before using the program. Store the backup copy in
- a safe place.
-
-
-
-
-
-
-
- 1-4
-
-
- Loading Lotto Challenger:
-
-
- If you load Lotto Challenger from a diskette, be sure that
- the DOS prompt shows the correct drive (usually "A>" or "B>")
- before attempting the load the program. If you load Lotto
- Challenger from a Hard drive, be sure to change the default
- directory to the subdirectory where the Lotto Challenger files
- are located.
-
- To load Lotto Challenger, type "LC" at the DOS prompt and
- press the ENTER key. After the title screen appears, press any
- key to continue. What happens next depends on how many state
- data files you have. If you have more than one data file, a
- window appears on the screen with the names of all the files.
- Select the name you want to play by using the arrow keys to
- highlight the name and press the ENTER key. The Lotto Challenger
- main menu is then displayed.
-
- If you only have one data file, the Lotto Challenger main
- menu is displayed after pressing any key at the title screen.
-
- If there are no data files present after pressing any key at
- the title screen, the Configuration screen is displayed. You
- must complete the Configuration screen with information about
- your state lottery before you can continue. Refer to Chapter 8,
- "Configure New System," for more information. After pressing
- "End" to update the configuration screen, the Lotto Challenger
- main menu is displayed.
-
-
- Selecting A Menu Option:
-
-
- There are three ways you can select a menu option from the
- Lotto Challenger main menu:
-
- 1. Press the appropriate function key.
-
- 2. Highlight the option you want using the up or down arrow
- keys and press the Enter key.
-
- 3. Highlight the option you want using a mouse and press
- the left mouse button. In order to use a mouse, you
- must load your mouse driver before loading Lotto
- Challenger.
-
- To exit Lotto Challenger, select the "Quit" option from the
- main menu. NOTE: It is important to always use the "Quit"
- option before turning off your computer. Failure to do so could
- result in lost or corrupted data.
-
-
-
-
- 1-5
-
-
- CHAPTER 2 - UPDATE LOTTERY DATA
-
-
- Overview:
-
-
- The "Update Lottery Data" option is activated by pressing
- the F1 key from the Lotto Challenger main menu. The options
- available from the Update menu are "Add New Drawing", "Modify
- Previous Drawing", "Delete Previous Drawing" and "Quit".
-
- Select the "Add New Drawing" option to initially enter all
- the numbers from previous drawings for your state, or to enter
- the winning numbers each week as they are drawn. Users who
- register receive a current state data file of their choice,
- making it unnecessary to key in numbers from previous drawings.
- You should update your state data file each week with the week's
- winning numbers before using the function "Winner's Circle" (F5
- from the main menu) to check for winning tickets.
-
- The "Modify Previous Drawing" option is used to modify
- previous drawing information in the event that you enter
- incorrect data. Use the "Delete Previous Drawing" option to
- delete a drawing in the event that you enter duplicate drawings
- or wish to delete some of the older drawings. Select the "Quit"
- option to return to the Lotto Challenger main menu.
-
-
- Add New Drawing:
-
-
- The "Add New Drawing" function is activated by selecting
- option 1 from the Update menu. The "Add New Drawing" window
- appears with the cursor positioned in the "Drawing Date" field.
- Valid command keys are displayed at the bottom of the screen.
- Enter the drawing date you wish to add in the format
- "month/day/year" (09/19/89). A message at the bottom of the
- window tells you what to enter as you move from field to field.
- After entering the drawing date, enter the numbers drawn for that
- date.
-
- If you try to enter anything other than a number in any of
- the fields in this window, the program will not accept your
- input. Pressing the F1 key will display a help window with all
- the editing keys which are available while you are entering data.
- Press any key to clear the help window.
-
- When you have entered all the information and are satisfied
- that it is correct, press the END key (usually located on the "1"
- key on your numeric keypad) to save the information. A window at
- the bottom of the screen informs you that the drawing has been
- added and to press any key to continue. After you press any key,
- the "Add New Drawing" window clears so that you can enter another
- drawing. If there are no more drawings to enter, press the ESC
- key to return to the Update menu.
-
-
- 2-1
-
-
- Modify Previous Drawing:
-
-
- The "Modify Previous Drawing" function is activated by
- selecting option 2 from the Update menu. The "Modify Drawing"
- window appears at the top of screen. Below this window another
- window asks you to enter the drawing date you wish to modify.
- Valid command keys are displayed at the bottom of the screen.
-
- Enter the date in the format "month/day/year" and press the
- ENTER key. If the date does not exist in the data file, a window
- appears informing you the drawing date was not found and to press
- any key. If the date entered exists in the data file, the date
- and the numbers previously entered for that date are displayed in
- the "Modify Drawing" window.
-
- Use the TAB key or the arrow keys to position the cursor on
- the number(s) you wish to change and type the correct number(s).
- Pressing the F1 key displays a help window with the editing keys
- that can be used. Press any key to clear the help window. When
- all the modifications have been made, press the END key to save
- the information. A window at the bottom of the screen informs
- you that the drawing has been modified and to press any key to
- continue.
-
- After pressing any key, the "Modify Drawing" window clears
- and you are prompted to enter another drawing date to modify. If
- there are no other drawings to modify, press the ESC key to
- return to the Update menu.
-
-
- Delete Previous Drawing:
-
-
- The "Delete Previous Drawing" function is activated by
- selecting option 3 from the Update menu. The "Delete Drawing"
- window appears at the top of screen. Below this window another
- window asks you to enter the drawing date you wish to delete.
- Valid command keys are displayed at the bottom of the screen.
-
- Enter the date in the format "month/day/year" and press the
- ENTER key. If the date does not exist in the data file, a window
- appears informing you the drawing date was not found and to press
- any key.
-
- If the date entered exists in the data file, the drawing
- information is displayed in the "Delete Drawing" window and you
- are asked if you wish to continue with the deletion. Type "y"
- and press the ENTER key to delete the drawing or type "n" and
- press ENTER to cancel the deletion. If you type "y", you are
- informed that the drawing has been deleted and to press any key
- to continue.
-
- After pressing any key, the "Delete Drawing" window clears
- and you are prompted to enter another drawing date to delete. If
- there are no other drawings to delete, press the ESC key to
- return to the Update menu.
-
-
- 2-2
-
-
- CHAPTER 3 - DRAWING STATISTICS
-
-
- Overview:
-
-
- The "Drawing Statistics" option is activated by pressing the
- F2 key from the Lotto Challenger main menu. The options
- available from the Statistics menu are "Drawing History", "Number
- Frequency", "Hot Numbers", "Cold Numbers", Overdue Numbers",
- "Drawing Summary" and "Quit". A window at the bottom of the
- screen displays the number of drawings in the data file, the date
- of the last drawing and whether History mode is on or off. Refer
- to Chapter 7 for more information on History mode.
-
- After selecting any of the Statistics menu options, you can
- press the ESC key to return to the Statistics menu. If an option
- contains more than one screen full of information, press any key
- to continue to the next screen. Press the F10 key to print the
- information for that option. If an option contains more than one
- screen of information, it is not necessary to scan through all
- the screens before pressing F10. Valid command keys are always
- displayed in a window at the bottom of the screen. Select the
- "Quit" option from the Statistics menu to return to the Lotto
- Challenger main menu.
-
-
- Drawing History:
-
-
- Select the "Drawing History" option to display and/or print
- all the drawings previously entered for your state lottery. The
- drawings are displayed in ascending order from the oldest drawing
- to the most recent drawing. If History mode is on, the last
- drawing date displayed is the most recent drawing date minus the
- number of drawings entered to go back in history . Refer to
- Chapter 7 for more information on History mode.
-
- This option is useful for checking the numbers previously
- entered into the data file for accuracy. If a mistake is found,
- use the "Modify Drawing" or "Delete Drawing" option on the Update
- menu (Chapter 2) to correct it.
-
-
- Number Frequency:
-
-
- Select the "Number Frequency" option to display and/or print
- how many times each number has been drawn, and the last date each
- number was drawn.
-
-
-
-
-
-
-
- 3-1
-
-
- Number Frequency (Continued):
-
-
- The numbers are displayed starting with the number which has
- been drawn the most down to the number which has been drawn the
- least. If History mode is on, the frequency displayed for each
- number is for all drawings up to that date in history. If an
- asterisk precedes a number, it indicates the number was drawn in
- the last drawing.
-
- This option is useful for determining what numbers are the
- most active, as well as what numbers are sleepers. For example,
- the Number Frequency chart for the Florida Lottery currently
- shows that the number 27 has been drawn the most (17 times),
- while the number 32 has been drawn the least (4 times) in the
- past 86 drawings.
-
-
- Hot Numbers:
-
-
- Select the "Hot Numbers" option to display and/or print the
- numbers which are currently Hot. Hot numbers are displayed
- starting with the Hot numbers which have been drawn the most,
- down to the Hot numbers which have been drawn the least.
-
- Lotto Challenger considers a number to be Hot if it has been
- drawn at least once in the past 10 drawings (default). If you
- wish to change this default, delete the file LC.CFG. Refer to
- Chapter 1 for more information. If History mode is on, then
- Hot numbers are numbers which were drawn at least once in the 10
- drawings prior to the date history is set to.
-
- This option is useful for determining which numbers are
- currently the most active. If a number is Hot, there is a very
- good chance that the number will be drawn again soon. If you
- analyze the drawing statistics, you will find that Hot numbers
- usually account for the majority of the numbers drawn in any
- particular drawing.
-
-
- Cold Numbers:
-
-
- Select the "Cold Numbers" option to display and/or print the
- numbers which are currently Cold. Cold numbers are displayed
- starting with Cold numbers which have not been drawn for the
- longest period of time.
-
-
-
-
-
- 3-2
-
-
- Cold Numbers (Continued):
-
-
- Lotto Challenger considers a number to be Cold if it has not
- been drawn in the last 10 drawings (default) and if the number
- is not Overdue.
-
- A number is considered to be Overdue if it has not been
- drawn in the last 10 drawings (default) and if the number is in
- the upper 25% of the number frequency list. For example, in the
- Florida Lottery the number 27 has currently been drawn the most
- (17 times). Overdue numbers are then any numbers which have not
- been drawn in the past 10 drawings and have been drawn 13 or more
- times (75% of 17).
-
- If History mode is on, then Cold numbers are numbers which
- have not been drawn in the 10 drawings prior to the date history
- is set to (if the numbers are not Overdue as of that date).
-
- This option is useful for determining which numbers are
- currently the least active. While Cold numbers aren't usually
- drawn as often as Hot numbers, there are almost always one or two
- Cold numbers in every drawing. It is important to be aware of
- these numbers and to include some of them in each game you play.
-
-
- Overdue Numbers:
-
-
- Select the "Overdue Numbers" option to display and/or print
- the numbers which are currently Overdue. Overdue numbers are
- displayed starting with Overdue numbers which have not been drawn
- for the longest period of time.
-
- Lotto Challenger considers a number to be Overdue if it has
- not been drawn in the last 10 drawings (default), and if the
- number is in the upper 25% of the number frequency list. For
- example, in the Florida Lottery the number 27 has currently been
- drawn the most (17 times). Overdue numbers are then any numbers
- which have not been drawn in the last 10 drawings and have been
- drawn 13 or more times (75% of 17).
-
- If History mode is on, then Overdue numbers are numbers
- which have not been drawn in the 10 drawings prior to the date
- history is set to, and are in the upper 25% of the number
- frequency list.
-
- This option is useful for determining which numbers are
- currently inactive, but in the past showed above average
- activity. It is important to be aware of Overdue numbers and to
- include a few of them in each game you play.
-
-
-
-
-
- 3-3
-
-
-
- Drawing Summary:
-
-
- Select the "Drawing Summary" option to display and/or print
- a breakdown of all the categories for all previous drawings.
- Each drawing date is listed with the number of times numbers
- occurred in the Hot, Last, Cold and Overdue categories. Each
- drawing date also has a breakdown of how many numbers were drawn
- in the ranges 1 to 12, 13 to 31, and 32 and up. The drawings are
- displayed from the oldest drawing to the most current drawing.
- If History mode is on, the summary includes only drawings up to
- and including the date that history is set to.
-
- An average and a percentage is shown for each of the
- categories at the end of the summary. For example, the average
- for all drawings for the category "Hot numbers" might be 3.4 and
- the percentage might be 56.4. This means that in a Pick-6 game,
- 3.4 of every 6 numbers drawn have been Hot numbers. If you play
- a number system which uses 18 numbers, 56.4% of the numbers you
- play should be numbers which are currently Hot. If numbers in
- the 1 to 12 range average 1.3 draws per game or 22.1%, and 18
- numbers are used, 22.1% of the numbers you play should be in the
- 1 to 12 range.
-
- The "Drawing Summary" option is a valuable tool when it
- comes to picking the numbers you are going to play. By using the
- the drawing summary, you are assured that the numbers you pick
- are consistent with previous drawing statistics. When you pick
- your numbers in this manner, and then use one of the number
- systems, you dramatically increase your chances of winning.
-
- Use the "Quick Picks" option, described in the next chapter,
- to pick the numbers you will play. If you select the "Drawing
- Summary" option prior to selecting "Quick Picks" option, the
- program automatically picks your numbers based upon the summary
- statistics. You only have to tell "Quick Picks" how many numbers
- you wish to play.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 3-4
-
-
- CHAPTER 4 - QUICK PICKS
-
-
- Overview:
-
-
- The "Quick Picks" option is activated by pressing the F3 key
- from the Lotto Challenger main menu. A window at the bottom of
- the screen displays valid command keys, the date of the last
- drawing and whether History mode is on or off. A message window
- at the bottom of the "Quick Picks" window displays information on
- what to enter as you move from field to field.
-
- If you select the "Drawing Summary" option from the "Drawing
- Statistics" menu prior to selecting the "Quick Picks" option,
- Quick Picks will automatically calculate how many numbers to
- select from each category. You only have to tell Quick Picks how
- many numbers you want to play. See Chapter 3 for more
- information on the "Drawing Summary" option and an explanation of
- the different categories.
-
-
- Total Numbers:
-
-
- Enter how many numbers you want to pick and press the ENTER
- key. The number of numbers you pick is usually dependent upon
- the number system you plan to use. If you plan to use a number
- system that contains 18 numbers, then you should enter 18 in this
- field.
-
-
- 1 to 12 Range:
-
-
- If you selected the "Drawing Summary" option prior to
- selecting Quick Picks, this field automatically displays the
- number of numbers to select in the 1 to 12 range. Press the
- ENTER key to accept the number displayed. If you didn't select
- the "Drawing Summary" option, or if you wish to change what is
- currently displayed, enter the number of numbers in the 1 to 12
- range you wish to pick and press the ENTER key.
-
-
- 13 to 31 Range:
-
-
- If you selected the "Drawing Summary" option prior to
- selecting Quick Picks, this field automatically displays the
- number of numbers to select in the 13 to 31 range. Press the
- ENTER key to accept the number displayed. If you didn't select
- the "Drawing Summary" option, or if you wish to change what is
- currently displayed, enter the number of numbers in the 13 to 31
- range you wish to pick and press the ENTER key.
-
-
-
- 4-1
-
-
- 32 to and Up Range:
-
-
- It is not necessary to enter the number for this range
- because the program automatically calculates it by subtracting
- the numbers entered for the 1 to 12 range and the 13 to 31 range
- from the total numbers entered.
-
-
- Remaining Picks:
-
-
- The Remaining Picks field displays the number of numbers yet
- to be picked. Initially this field contains the number entered
- in the "Total Numbers" field. Each time a number is picked from
- the categories below, this field is decreased by one.
-
- When Remaining Picks is zero, you are asked if you want to
- save the numbers you have picked (y/n). If you answer "n", you
- are returned to the Lotto Challenger main menu. If you answer
- "y", you are asked to enter a name for your pick file. Enter a
- name up to eight characters long and press the ENTER key. The
- program automatically adds the extension ".PIK" to the name you
- enter. For example, if you type the name FLORIDA, the full
- filename will be FLORIDA.PIK.
-
-
- Cold Numbers:
-
-
- If you selected the "Drawing Summary" option prior to
- selecting Quick Picks, this field automatically displays the
- number of Cold numbers to select. Press the ENTER key to accept
- the number displayed. If you didn't select the "Drawing Summary"
- option, or if you wish to change what is currently displayed,
- enter the number of Cold numbers you wish to pick and press the
- ENTER key.
-
- The program randomly picks from the numbers that are
- currently "Cold" until it picks the number of Cold numbers
- entered. The numbers picked are displayed to the right of the
- "Cold Numbers" field, as well as to the right of the three range
- fields above. For example, if the number 15 is picked, it is
- displayed to the right of the "Cold Numbers" field, and also to
- the right of the "13 to 31 Range" field.
-
- If the number entered in the "Cold Numbers" field is
- greater than the number of numbers that are currently Cold, the
- program changes the number entered to the number of Cold numbers
- that are actually available. You must make up the difference
- using one of the other categories. The Cold numbers that are
- picked cannot exceed any of the numbers entered for the three
- different ranges. For example, if you enter "3" for the "1 to 12
- Range", there cannot be more than 3 Cold numbers picked in this
- range.
-
-
- 4-2
-
-
- Overdue Numbers:
-
-
- If you selected the "Drawing Summary" option prior to
- selecting Quick Picks, this field automatically displays the
- number of Overdue numbers to select. Press the ENTER key to
- accept the number displayed. If you didn't select the "Drawing
- Summary" option, or if you wish to change what is currently
- displayed, enter the number of Overdue numbers you wish to pick
- and press the ENTER key.
-
- The program randomly picks from the numbers that are
- currently "Overdue" until it picks the number of Overdue numbers
- entered. The numbers picked are displayed to the right of the
- "Overdue Numbers" field, as well as to the right of the three
- range fields above. For example, if the number 20 is picked, it
- is displayed to the right of the "Overdue Numbers" field and also
- to the right of the "13 to 31 Range" field.
-
- If the number entered in the "Overdue Numbers" field is
- greater than the number of numbers that are currently Overdue,
- the program changes the number entered to the number of Overdue
- numbers that are actually available. You must make up the
- difference in one of the other categories. The Overdue numbers
- that are picked cannot exceed any of the numbers entered for the
- three different ranges. For example, if you enter "5" in the "13
- to 31 Range" field, there cannot be more than 5 Overdue numbers
- picked in this range.
-
-
- Last Weeks Draws:
-
-
- If you selected the "Drawing Summary" option prior to
- selecting Quick Picks, this field automatically displays the
- number of Last Week's numbers to select. Press the ENTER key to
- accept the number displayed. If you didn't select the "Drawing
- Summary" option, or if you wish to change what is currently
- displayed, enter the number of Last Week's numbers you wish to
- pick and press the ENTER key.
-
- The program randomly picks from Last Week's numbers until it
- picks the number of numbers entered. The numbers picked are
- displayed to the right of the "Last Week's Draws" field, as well
- as to the right of the three range fields. For example, if the
- number 3 is picked, it is displayed to the right of the "Last
- Week's Draws" field and also to the right of the "1 to 12 Range"
- field.
-
- You cannot enter a number in the "Last Week's Draws" field
- that is larger than the number of numbers drawn in your lottery.
- The numbers that are picked cannot exceed any of the numbers
- entered for the three different ranges.
-
-
-
-
- 4-3
-
-
- Hot Numbers:
-
-
- If you selected the "Drawing Summary" option prior to
- selecting Quick Picks, this field automatically displays the
- number of Hot numbers to select. Press the ENTER key to accept
- the number displayed. If you didn't select the "Drawing Summary"
- option, or if you wish to change what is currently displayed,
- enter the number of Hot numbers you wish to pick and press the
- ENTER key.
-
- The program randomly picks from the numbers that are
- currently "Hot" until it picks the number of Hot numbers
- entered. The numbers picked are displayed to the right of the
- "Hot Numbers" field, as well as to the right of the three range
- fields. For example, if the number 25 is picked, it is displayed
- to the right of the "Hot Numbers" field and also to the right of
- the "13 to 31 Range" field.
-
- If the number you enter in the "Hot Numbers" field is
- greater than the number of numbers that are currently Hot, the
- program changes the number entered to the number of Hot numbers
- that are actually available. You must make up the difference in
- one of the other categories. The Hot numbers that are picked
- cannot exceed any of the numbers entered for the three different
- ranges. For example, if you enter "10" in the "1 to 12 Range"
- field, there cannot be more than 10 Hot numbers picked in this
- range.
-
-
- Favorite Numbers:
-
-
- Enter how many Favorite numbers you wish to include with
- your other picks and press the ENTER key. You are then asked to
- enter your Favorite numbers. Type in each number and press the
- ENTER key. The numbers are displayed to the right of the
- "Favorite Numbers" field, as well as to the right of the three
- range fields. For example, if you enter the number 30, it is
- displayed to the right of the "Favorite Numbers" field and also
- to the right of the "13 to 31 Range" field.
-
- The Favorite numbers that you enter cannot exceed any of the
- numbers entered for the three different ranges. For example, if
- you enter "3" in the "1 to 12 Range" field and three numbers have
- already been picked in this range, you are not allowed to enter a
- Favorite number in this range. You also are not allowed to enter
- a number which has already been picked in one of the other
- categories.
-
-
-
-
-
-
-
-
- 4-4
-
-
- Random Numbers:
-
-
- Enter how many Random numbers you wish to include with your
- other picks and press the ENTER key. Numbers are then picked at
- random from any of the above categories. The numbers are
- displayed to the right of the "Random Numbers" field, as well as
- to the right of the three range fields. For example, if the
- number 10 is picked, it is displayed to the right of the "Random
- Numbers" field and also to the right of the "1 to 12 Range"
- field.
-
- The Random numbers that are picked cannot exceed any of the
- numbers entered for the three different ranges. For example, if
- you enter "5" in the "13 to 31 Range" field and five numbers have
- already been picked in this range, none of the Random numbers
- picked can be in this range. Numbers that have already been
- picked in one of the other categories cannot be picked again.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4-5
-
-
- CHAPTER 5 - NUMBER SYSTEMS
-
-
- Overview:
-
-
- The "Number Systems" option is activated by pressing the F4
- key from the Lotto Challenger main menu. The options available
- from the Number Systems menu are "Play A Number System", "Edit A
- Number System" and "Quit". Select "Quit" to return to the Lotto
- Challenger main menu.
-
- Select the "Play A Number System" option to play one of the
- 20 number systems provided for Pick-5, Pick-6 and Pick-7 games.
- Prior to selecting this option, you must first use the Quick
- Picks option from the Lotto Challenger main menu to create at
- least one ".PIk" file with the numbers you are going to play.
- See Chapter 4 for more information on the Quick Picks option.
-
- Select the "Edit A Number System" option to edit any of the
- 20 existing number systems, or to create your own systems. There
- are many books available with a variety of number systems you may
- want to try. One book we highly recommend is "The Only Way To
- Win At Lotto", written by Robert Serotic and published by Lottery
- Systems International Publishing.
-
- The following system is one of the number systems that is
- provided for Pick-6 games. It uses 10 numbers which are played
- in 15 tickets. The system guarantees that if the 6 numbers drawn
- are in the 10 numbers you play, you will win at least second
- prize (5 out of 6). This is how the system looks after it has
- been entered using the "Edit A Number System" option from the
- Number Systems menu:
-
- 01. 01 02 03 04 05 06
- 02. 01 02 03 07 08 09
- 03. 01 02 04 06 09 10
- 04. 01 02 06 07 08 10
- 05. 01 03 04 05 07 10
- 06. 01 03 04 08 09 10
- 07. 01 05 06 07 08 09
- 08. 01 05 06 08 09 10
- 09. 02 03 04 05 07 08
- 10. 02 03 05 06 08 10
- 11. 02 03 05 07 09 10
- 12. 02 04 05 07 08 09
- 13. 02 04 05 07 08 10
- 14. 03 04 06 07 08 09
- 15. 03 04 06 07 09 10
-
- You then select the "Play A Number System" option from the
- Number Systems menu, and choose to play the above system. You
- are then asked to select a ".PIK" file which you previously saved
- using the "Quick Picks" option.
-
-
-
- 5-1
-
-
- Overview (Continued):
-
-
- Let's say that the ".PIK" file you select contains the
- following ten numbers: 12, 15, 20, 23, 28, 30, 34, 39, 43 and 49.
- The program takes the numbers from the ".PIK" file and
- substitutes them into the above system based on their order. The
- number 1 is replaced with the number 12, the number 2 is replaced
- with the number 15, etc. When all your numbers have been
- substituted into the system, it looks like this:
-
- 01. 12 15 20 23 28 30
- 02. 12 15 20 34 39 43
- 03. 12 15 23 30 43 49
- 04. 12 15 30 34 39 49
- 05. 12 20 23 28 34 49
- 06. 12 20 23 39 43 49
- 07. 12 28 30 34 39 43
- 08. 12 28 30 39 43 49
- 09. 15 20 23 28 34 39
- 10. 15 20 28 30 39 49
- 11. 15 20 28 34 43 49
- 12. 15 23 28 34 39 43
- 13. 15 23 28 34 39 49
- 14. 20 23 30 34 39 43
- 15. 20 23 30 34 43 49
-
- These 15 sets of numbers are what you use when you buy your
- tickets. You can print them and/or save them to a ticket file (a
- file with the extension ".TIK"). This file is used by the
- "Winner's Circle" option when it compares the numbers drawn to
- your tickets. See Chapter 6 for more information on the
- "Winner's Circle" option.
-
-
- Play A Number System:
-
-
- Select the "Play A Number System" option to play one of the
- 20 number systems provided. Prior to selecting this option you
- must save at least one ".PIK" file with the "Quick Picks" option.
- Select a system by either using the arrow keys to highlight the
- system name and press ENTER, or type the letter preceding the
- system name. Select "Quit" to return to the Number Systems menu.
-
- After you select a number system, a window is displayed
- with the names of all the ".PIK" files you have saved. Highlight
- the name of the file you wish to play using the arrow keys and
- press the ENTER key. Press the ESC key to cancel and return to
- the Number Systems menu. If you attempt to select a ".PIK" file
- with fewer numbers than the system you have chosen, you are not
- allowed to continue. The file must contain at least as many
- numbers as the number of numbers in the system.
-
-
-
- 5-2
-
-
- Play A Number System (Continued):
-
- After you have selected a ".PIK" file, the program
- substitutes the numbers in the system with the numbers in your
- file. The resulting tickets are displayed on the screen. Valid
- command keys are displayed in a window at the bottom of the
- screen. If there is more than one screen of tickets, press any
- key other than a command key to display the next screen. It is
- not necessary to display all the screens prior to saving or
- printing the tickets. Press the ESC key to cancel and return to
- the Number Systems menu.
-
- Press the F8 key to save and print the tickets displayed.
- Make sure your printer is ready before selecting this option.
- You are asked to enter a ticket filename. The default filename
- is the filename used for the ".PIK" file you selected. You can
- use this name or type in a different name. The extension ".TIK"
- is automatically added to the name. This file is used by the
- "Winner's Circle" option to compare your tickets to the numbers
- drawn that week. Press the F9 key to save the tickets without
- printing. Press the F10 key to print the tickets without saving.
-
-
- Edit A Number System:
-
-
- Select the "Edit A Number System" option to edit one of the
- 20 number systems provided, or to enter your own system(s).
- Select a system to edit by either using the arrow keys to
- highlight the system name and press the ENTER key, or type the
- letter preceding the system name. Select "Quit" to return to the
- Number Systems menu.
-
- After you select a number system to edit, you are asked to
- enter the number of tickets for the system. Enter a number
- between 1 and 120 for Pick-5 and Pick-6 games, or a number
- between 1 and 100 for Pick-7 games. Next enter how many numbers
- you wish to use (wheel) in this system. Enter a number between 1
- and 49.
-
- You are then asked to enter the number system description on
- the next three lines. A system description might be "First prize
- - Jackpot (6 out of 6) is guaranteed if 6 winning numbers are
- guessed correctly." After you have entered the description,
- press the END key to update the information, or press the ESC key
- to cancel and return to the Number Systems menu.
-
- After you press the END key, the screen clears and you are
- asked to enter the numbers for each of the tickets (See the
- example in the Overview). Type in the numbers and press the
- ENTER key to go to the next ticket. Press the ESC key to cancel
- and return to the Number Systems menu.
-
-
-
-
-
- 5-3
-
-
- Edit A Number System (Continued):
-
-
- When you have completed all the tickets, press the END key
- to save the number system. The number of numbers and tickets in
- the system determines the name the system is given. For example,
- a system with 10 numbers and 15 tickets is given the name
- "10 NUMBERS, 015 TICKETS".
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
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-
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-
-
-
-
-
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-
-
-
-
-
-
- 5-4
-
-
- CHAPTER 6 - WINNER'S CIRCLE
-
-
- Overview:
-
-
- The "Winner's Circle" option is activated by pressing the F5
- key from the Lotto Challenger main menu. Winner's Circle is used
- to compare the tickets saved using the "Play A Number System"
- option against the winning numbers drawn for the week. See
- Chapter 5 for more information on Number Systems.
-
- Prior to selecting this option, you must save at least one
- ticket file (extension ".TIK") using the "Play A Number System"
- option. You also must enter the week's winning numbers using the
- "Add New Drawing" option from the Update menu. Refer to Chapter
- 2 for information on this option.
-
-
- Operation:
-
-
- After you select the "Winner's Circle" option, the names of
- all the ticket files (extension ".TIK") are displayed in a
- window. Use the arrow keys to highlight the filename you wish to
- compare and press the ENTER key.
-
- The screen clears and the tickets for the file that you
- select are displayed. To the right of each ticket in parentheses
- is the number of numbers in that ticket that match this week's
- numbers. Valid command keys are displayed in a window at the
- bottom of the screen, as well as the winning numbers for the
- week.
-
- Press the ESC key to cancel and return to the Lotto
- Challenger main menu. Press the F10 key to print the ticket
- information. It is not necessary to scan through all the screens
- before printing.
-
- Press any other key to go to the next screen. If there is
- more than one screen of tickets, the second screen of tickets is
- displayed. If not, the ticket summary screen is displayed. The
- summary screen gives you a breakdown of how many tickets had 0
- matches, 1 match, 2 matches, 3 matches, etc. Press the ESC key
- to return to the Lotto Challenger main menu.
-
-
-
-
-
-
-
-
-
-
-
-
- 6-1
-
-
- CHAPTER 7 - HISTORY MODE
-
-
- Overview:
-
-
- "History Mode" is activated by pressing the F6 key from the
- Lotto Challenger main menu. History mode is used to set time
- back time a certain number of drawings. Once History mode has
- been set, all the main menu functions except the "Update Lottery
- Data" option base their calculations on the drawings up to the
- date history is set to.
-
- History mode is very useful for testing number systems on
- previous drawings to see how well a system does over a period of
- time. For example, if you wanted to test how well a particular
- number system would have done ten drawings ago, you first set
- History mode to -10 drawings. Next you select the "Drawing
- Summary" option in the Drawing Statistics menu to get a summary
- of the drawings up to that date.
-
- You then select the "Quick Picks" option to automatically
- pick the numbers for your number system based on the summary
- statistics. Select the "Play A Number System" option from the
- Number Systems menu to substitute the numbers picked in "Quick
- Picks" into the system you are testing. Next choose "History
- Mode" and set history to -9 drawings. Finally select the
- "Winner's Circle" option to compare the tickets from your number
- system to the numbers picked in the next drawing.
-
-
- Operation:
-
-
- After you select the "History Mode" option, you are asked
- to enter the number of drawings to go back. History is initially
- set to 0 or off. Enter a number from 1 to the number of drawings
- currently on file to turn History on. To turn history off,
- select "History Mode" and enter a "0".
-
- As an example, let's say that there are 70 drawings
- currently on file and the last drawing date is 09/02/89. You
- select "History Mode" and enter a "1" and press ENTER. The
- bottom of the screen now shows 69 drawings on file, and the last
- drawing date as 08/26/89. An indicator at the bottom of the
- screen shows "History On (-1)". To return to the present, select
- "History Mode" again and enter a "0" and press ENTER.
-
-
-
-
-
-
-
-
-
-
- 7-1
-
-
- CHAPTER 8 - CONFIGURE NEW SYSTEM
-
-
- Overview:
-
-
- The "Configure New System" option is activated by pressing
- the F7 key from the Lotto Challenger main menu. Select this
- option whenever you wish to create a new state lottery data file.
- The number of data files allowed is limited only by the amount of
- disk space available. All data files have an extension of ".DAT".
- This option is automatically displayed if you attempt to load
- Lotto Challenger with no data files present.
-
-
- Operation:
-
-
- After you select the "Configure New System" option, the
- screen clears and the Lottery Configuration window appears. The
- valid command keys are displayed at the bottom of the screen.
- Press the ESC key to cancel and return to the Lotto Challenger
- main menu.
-
- You must answer four questions concerning your lottery
- before you can create a data file. First enter the name of the
- lottery you are playing. The name can be up to eight characters
- long. The extension ".DAT" is automatically added to whatever
- name you enter.
-
- Next enter the highest number that can be drawn in the
- lottery you are playing. For example, in the Florida lottery,
- the highest number that can be drawn is the number 49.
-
- You are then asked if your lottery has a Bonus number (Y/N).
- Answer with a "Y" if your lottery has a Bonus number and you wish
- to include it in the statistical analysis.
-
- Finally, enter the total numbers that are drawn each week in
- your lottery. In the Florida lottery, there are 6 numbers drawn
- each week. If you answered "Y" to the question concerning Bonus
- numbers, be sure to include the Bonus number in your total. For
- example, the New York lottery has 6 regular numbers and 1 Bonus
- number. In this case, you should enter 7 for the total numbers
- drawn.
-
- After you answer all four questions, press the END key to
- create the data file. If you enter a filename which already
- exists, a window appears warning you that if you continue, all
- existing data in the data file will be erased. You are asked if
- you wish to continue (y/n). If you answer "y", the existing file
- is erased and a new file is created.
-
-
-
-
-
- 8-1
-
-
- CHAPTER 9 - SELECT ANOTHER LOTTERY
-
-
- Overview:
-
-
- The "Select Another Lottery" option is activated by pressing
- the F8 key from the Lotto Challenger main menu. Select this
- option if you play more than one lottery and wish to change
- lotteries without exiting the program.
-
-
- Operation:
-
-
- After you choose the "Select Another Lottery" option, the
- screen clears and a window appears with all the data filenames.
- These files all have the extension ".DAT". If there are more
- data files than can be displayed in the window, use the PAGE DOWN
- or PAGE UP keys to scroll through the files. Press the ESC key
- to cancel and return to the Lotto Challenger main menu.
-
- Highlight the name of the data file you wish to use and
- press the ENTER key. The Lotto Challenger main menu is then
- displayed with the name of the data file you just chose. The
- bottom of the screen displays the number of drawings on file,
- the date of the last drawing, and whether History is on or off.
- History mode is automatically set to off whenever you select
- another lottery.
-
-
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- 9-1